Bug fix, customLoadedTriggers with preloaded mode - #18
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mcpiroman merged 4 commits intoMay 1, 2020
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The loaded trigger is now called after all mocked methods have been loaded for preloaded mode. This allows using a native method inside the callback, such as a native initialize function.
Owner
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One thing I'd like is to have that commented in the code, but otherwise yup, it makes sense to me. |
Owner
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Oh well, I meant the comments in the actual new code, but that's also useful ;) |
Owner
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Looks like some conflicts with comments (I can't merge that because that's your repo). |
Contributor
Author
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Yep im just resolving them right now |
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The loaded trigger is now called after all mocked methods have been loaded for preloaded mode. This allows using a native method inside the callback, such as a initialize function.
Swapped ordering so
UnityPluginLoad()(fromLowLevelPluginManager.OnDllLoaded(dll)) is called before the trigger. This is unrelated to the bug but makes more sense.