Add keyboard shortcuts to LoadAll, UnloadAll - #10
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Works with 2019.1 shortcut manager Older versions work with MenuItemAttribute
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Well, sure. Is |
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Yes I will move them to the |
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Well, since you also use |
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That's a good point, I've moved it now. |
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Oh and you should also add the relevant namespace for [MenuItem] too, because they aren't in UnityEditor.ShortcutManagement |
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That's a valid point, however its in |
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Looks fine, thanks! |
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Thanks for creating this tool! |
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Well, I just pulled your branch to see the changes (forgetting that I already merged this PR) , and I see some additional repainting stuff going on. Is that something that could matter? |
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That commit "Repaint editor GUIs on shortcut" has not been merged yet. Basically I wanted to repaint when the shortcut is triggered. However, I believe that there is still a better implementation (with actions/events) that catches all the points when a repaint is needed. So its still work in progress. |
Works shortcut manager in Unity 2019.1+
Older versions work with MenuItemAttribute