This is not so important but similar to #16. As the Options.assemblyPaths are currently serialized as absolute paths in the scene file, when opening the project on another device the paths are incorrect and have to be set again.
Is it possible to use relative paths to avoid this, maybe use Assembly.outputPath? This only has to be for the strings stored/serialized in the scene file. Is there an easy solution to this?
This is not so important but similar to #16. As the
Options.assemblyPathsare currently serialized as absolute paths in the scene file, when opening the project on another device the paths are incorrect and have to be set again.Is it possible to use relative paths to avoid this, maybe use
Assembly.outputPath? This only has to be for the strings stored/serialized in the scene file. Is there an easy solution to this?