Skip to content

Commit c2b7353

Browse files
committed
Spelling, undo vb clock fix
1 parent 5fe6cea commit c2b7353

1 file changed

Lines changed: 30 additions & 30 deletions

File tree

main.nasm

Lines changed: 30 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ cpu 186
44

55
jmp short Start
66

7-
struc column
7+
struc Column
88
.posX: resb 1
99
.lowY: resb 1
1010
.highY: resb 1
@@ -69,7 +69,7 @@ StartGame:
6969
mov di, playerYVel
7070
call Copy32
7171
mov word [score], 0
72-
mov byte [collCnt], 0
72+
mov byte [colCnt], 0
7373
mov dl, FIRST_COLUMN_POS_X
7474
call SpawnColumn
7575
@@ -123,7 +123,7 @@ StartGame:
123123
int 10h
124124
125125
xor dl, dl ; draw collumns. move colluns
126-
mov si, colls
126+
mov si, cols
127127
xor bh, bh
128128
mov al, 'X'
129129
.columnLoop:
@@ -132,7 +132,7 @@ StartGame:
132132
.printRowLoop:
133133
xor cx, cx
134134
mov cl, [columnWidth]
135-
mov dl, [si+column.posX]
135+
mov dl, [si+Column.posX]
136136
test dl, dl
137137
jns .xNotNeg
138138
add cl, dl
@@ -150,31 +150,31 @@ StartGame:
150150
mov bl, 0Dh
151151
int 10h
152152
inc dh
153-
cmp dh, [si+column.highY]
153+
cmp dh, [si+Column.highY]
154154
je .lower
155155
cmp dh, 25 - GROUND_HEIGHT
156156
je .end
157157
jmp .printRowLoop
158158
.lower:
159-
mov dh, [si+column.lowY]
159+
mov dh, [si+Column.lowY]
160160
jmp .printRowLoop
161161
.end:
162162
pop dx
163-
dec byte [si+column.posX]
163+
dec byte [si+Column.posX]
164164
add si, column_size
165165
inc dl
166-
cmp dl, [collCnt]
166+
cmp dl, [colCnt]
167167
jne .columnLoop
168168
169-
mov al, column_size ; spawn new column if necessary
170-
mov ah, [collCnt]
169+
mov al, column_size ; spawn new Column if necessary
170+
mov ah, [colCnt]
171171
dec ah
172172
mul ah
173173
xor bx, bx
174174
mov bl, al
175-
add bx, colls
175+
add bx, cols
176176
mov al, 80
177-
sub al, [bx+column.posX]
177+
sub al, [bx+Column.posX]
178178
cmp al, COLUMN_INTERVAL
179179
jne .noSpawn
180180
mov dl, 79 ; (79 - COLUMN_WIDTH)
@@ -206,40 +206,40 @@ StartGame:
206206
jmp GameOver
207207
.noGroundCollision:
208208
209-
cmp word [collCnt], 0 ; remove first column if off view. add score. check column collision
209+
cmp word [colCnt], 0 ; remove first Column if off view. add score. check Column collision
210210
je .noRemove
211-
mov al, [colls+column.posX]
211+
mov al, [cols+Column.posX]
212212
inc al
213213
cmp [playerX], al
214214
jl .noCollision
215215
add al, [columnWidth]
216216
cmp [playerX], al
217217
jg .noCollision
218218
mov ah, [playerYInt]
219-
mov al, [colls+column.lowY]
219+
mov al, [cols+Column.lowY]
220220
cmp ah, al
221221
jnl .collision
222-
mov al, [colls+column.highY]
222+
mov al, [cols+Column.highY]
223223
cmp ah, al
224224
jl .collision
225225
jmp .noCollision
226226
.collision:
227227
jmp GameOver
228228
.noCollision:
229-
mov al, [colls+column.posX]
229+
mov al, [cols+Column.posX]
230230
add al, [columnWidth]
231231
cmp al, [playerX]
232232
jne .noScore
233233
inc word [score]
234234
.noScore:
235235
test al, al
236236
jnz .noRemove
237-
dec byte [collCnt]
237+
dec byte [colCnt]
238238
cld
239-
mov si, colls
239+
mov si, cols
240240
add si, column_size
241-
mov di, colls
242-
mov al, [collCnt]
241+
mov di, cols
242+
mov al, [colCnt]
243243
mov ah, column_size
244244
mul ah
245245
xor cx, cx
@@ -315,21 +315,21 @@ ClearScreen:
315315
; invalidates: ax, bx, dx, di
316316
SpawnColumn:
317317
mov al, column_size
318-
mov ah, [collCnt]
318+
mov ah, [colCnt]
319319
mul ah
320320
xor bx, bx
321321
mov bl, al
322-
add bx, colls
323-
mov [bx+column.posX], dl
322+
add bx, cols
323+
mov [bx+Column.posX], dl
324324
call NextRandomNum
325325
xor dx, dx
326326
mov di, COLUMN_TOP_MAX_Y - COLUMN_TOP_MIN_Y
327327
div di
328328
add dx, COLUMN_TOP_MIN_Y
329-
mov byte [bx+column.highY], dl
329+
mov byte [bx+Column.highY], dl
330330
add dl, [columnSpaceHeight]
331-
mov byte [bx+column.lowY], dl
332-
inc byte [collCnt]
331+
mov byte [bx+Column.lowY], dl
332+
inc byte [colCnt]
333333
ret
334334

335335
; ret: ax = random number
@@ -378,8 +378,8 @@ playerX db 15 ; const
378378
playerY dd 0.0
379379
playerYInt db 0
380380
playerYVel dd 0.0
381-
colls resb column_size * MAX_VISIBLE_COLUMNS
382-
collCnt db 0
381+
cols resb column_size * MAX_VISIBLE_COLUMNS
382+
colCnt db 0
383383
score dw 0
384384

385385
playerStartY dd 6.0
@@ -392,7 +392,7 @@ columnSpaceHeight db 8
392392
groundHeight db GROUND_HEIGHT
393393

394394
; VirtualBox sometimes appears to have messed up clock. If so, multiply values below by 4.
395-
updateInterval dd 1_000_000 / 20 * 4
395+
updateInterval dd 1_000_000 / 20
396396
restartDelay dd 250_000
397397

398398
%include "commonSubroutines.nasm"

0 commit comments

Comments
 (0)